Objects\weapons\grenade\frag_grenade\damage_effects\frag_grenade_explosion.damage_effect Objects\weapons\damage_effects\strike_melee.damage_effectĭamage lower bound is set to 55.Damage upper bound min and max are set to 75 and 75. Objects\weapons\damage_effects\smash_melee.damage_effectĭamage lower bound is set to 55.Damage upper bound min and max are set to 90 and 90. Objects\weapons\damage_effects\slice_melee.damage_effectĭamage lower bound is set to 90.Damage upper bound min and max are set to 120 and 120. Objects\weapons\rifle\battle_rifle\battle_rifle.weaponĮrror angles min and max are set to 0.1 and 0.1. Programs like Sapien and Standalone will not display any of the mentioned changes.
These patches only happen if the game executable uses cache files to load assets. There are a number of gameplay-balancing tag patches made at runtime for multiplayer scenarios. Like Halo 1, Halo 2's tags play a large role in modding. Halo 2 Editing Kit - The official editing suite released for Halo 2 Anniversary/MCC.This edition contains the secondary Saber3D engine for its remastered graphics mode. It was developed by 343 Industries and Saber Interactive as a remaster of the original Halo 2, and is derived from the Halo 2 Vista port. In 2014, Halo 2 Anniversary was released for Xbox One as part of the Halo: The Master Chief Collection. The PC port uses Unreal Engine as a menu and input layer over the respective engines of each included Halo game. It brings the Halo series under a single Game as a Service, including unified matchmaking and progression experiences. Halo: The Master Chief collection (MCC) is actively maintained by 343 Industries for both PC and Xbox One. Project Cartographer - A popular mod for the Halo 2 Vista title which restores online play and adds additional features.Halo Asset Blender Development Toolset - A collection of tools for Blender that can be used to export the intermediate files used by the Halo 2 Editing Kit.While not traditional workflow for map creation, it is a powerful tool that can be used to create interesting experiences. Users can use this tool to make permanent edits to cache files and poke changes in real time. Assembly - A cache editing tool for various titles in the Halo series.This editing kit only officially supports creating a few tag types. Halo 2 Vista Editing Kit - The official editing suite released for Halo 2 Vista.There are several tools and mods for the base game or external programs that users can grab to enhance their experience. The game received a total of three patches for the base game, the dedicated server binary, and the editing kit. Any users looking to play Halo 2 Vista online will require community solutions.
Official servers for the game went down in July 2015. While there still are some port discrepancies when compared to the original source, it is no where near as bad as the Halo 1 PC port. This edition is the classic port of Halo 2 to Windows PC by developer Hired Gun and publisher Microsoft Game Studios. Multiplayer had support for LAN multiplayer along with online play through Xbox Live. Sometimes called h2x, this is the classic first release of Halo 2 for the original Xbox. Halo 2 uses Bungie's proprietary Blam! engine, which also formed the basis of later games in the series. In 2007, the game was released for Windows PC and Mac via different studios. It was created by Bungie and initially released on the original Xbox in 2004 by publisher/owner Microsoft.
Halo 2 is the second installment of the Halo game series and sequel to Halo 1. This page is incomplete! You can contribute information using GitHub issues or pull requests.